Anger
Casting Cost:
Haste
As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
$ 000
Balthor the Defiled
Castng Cost:
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
Battle Screech
Put two 1/1 white Bird creature tokens with flying onto the battlefield.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Brawn
Trample
As long as Brawn is in your graveyard and you control a forest, creatures you control have trample.
Burning Wish
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Cabal Therapy
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Eesha
Flying, protection from creatures
Cunning Wish
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Genesis
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Glory
Flying
: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
Guiltfeeder
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
Hunting Grounds
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Jeska, Warrior Adept
First strike, haste
: Jeska, Warrior Adept deals 1 damage to target creature or player.
Krosan Verge
Krosan Verge comes into play tapped.
: Add one colorless mana to your mana pool.
, , Sacrifice Krosan Verge: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library.
Living Wish
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Mirari's Wake
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Phantom Nishoba
Phantom Nishoba comes into play with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Seedtime
Play Seedtime only during your turn.
Take an extra turn after this one if an opponent played a blue spell this turn.
Silver Seraph
Threshold Other creatures you control get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Solitary Confinement
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.