Balthor the Defiled
Castng Cost:
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
$ 000
Battle Screech
Put two 1/1 white Bird creature tokens with flying onto the battlefield.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Burning Wish
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Cabal Therapy
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cunning Wish
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Genesis
Casting Cost:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Hunting Grounds
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Living Wish
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Mirari's Wake
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Solitary Confinement
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Spelljack
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.